Keeping Players Excited

Keeping Players Excited

Exciting games happen when players face interesting choices and meaningful challenges. Here's a comprehensive guide to creating and running great encounters.

Types of Encounters - Detailed Breakdown

Action Encounters

Combat

  • One-on-one duels
  • Group battles
  • Ambushes
  • Defense scenarios
  • Chase scenes
  • Arena fights

Physical Challenges

  • Climbing dangerous cliffs
  • Swimming rough waters
  • Jumping between rooftops
  • Escaping collapsing tunnels
  • Racing against time

Chase Sequences

  • Urban pursuits through crowds
  • Wilderness tracking
  • Vehicle/mount chases
  • Parkour-style rooftop runs
  • Underground tunnel chases

Social Encounters

Negotiations

  • Peace talks
  • Trade deals
  • Hostage situations
  • Alliance forming
  • Contract discussions

Interrogations

  • Extracting information
  • Breaking resistance
  • Building rapport
  • Detecting lies
  • Offering deals

Social Gatherings

  • Noble balls
  • Tavern scenes
  • Marketplace interactions
  • Religious ceremonies
  • Political rallies

Mystery Encounters

Crime Scenes

  • Murder investigations
  • Theft cases
  • Missing persons
  • Conspiracy theories
  • Cold cases

Puzzles

  • Ancient mechanisms
  • Riddles and codes
  • Magical wards
  • Environmental challenges
  • Time-sensitive locks

Exploration

  • Forgotten ruins
  • Haunted locations
  • Secret passages
  • Magical anomalies
  • Hidden societies

Moral Choice Encounters

Ethical Dilemmas

  • Sacrifice one to save many
  • Personal gain vs. common good
  • Loyalty conflicts
  • Truth vs. deception
  • Law vs. morality

Character Tests

  • Facing fears
  • Overcoming prejudice
  • Resisting temptation
  • Proving loyalty
  • Showing mercy

Consequence Scenarios

  • Short-term vs. long-term impact
  • Visible vs. hidden consequences
  • Personal vs. global effects
  • Immediate vs. delayed outcomes
  • Known vs. unknown results

The MEET Formula for Great Encounters

M - Meaningful

  • Ties to character goals
  • Advances the story
  • Has lasting impact
  • Reveals important information
  • Changes relationships

E - Engaging

  • Multiple approaches possible
  • Interactive elements
  • Dynamic environment
  • Player-driven choices
  • Clear stakes

E - Exciting

  • High tension moments
  • Unexpected twists
  • Visual descriptions
  • Emotional impact
  • Physical action

T - Tailored

  • Fits party composition
  • Matches character levels
  • Aligns with player interests
  • Uses established lore
  • Reflects campaign tone